Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). Hull corners can only be rotated using the line and circle/ellipse designator shapes. JT drives require a manifold which can be looted off enemy ships or obtained by doing a quest which you get by scanning for anomalies. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Frigate Exploration Vessel Dmg. Keep in mind, our Discord contains multiple projects. Vanilla walls and doors break rooms as well. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Remove Path Avoid. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. Hello! Want to join the discussion? i forced spawned a asteroid in order to do tests if thats whats causing it. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. You can remove health conditions by editing the hediffs for injuries (i.e. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? Pathfinding in space is broken - most notable on pawns without spacesuits. RimWorld's save files are written in XML and contain all the information about the state of the game. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. The class attribute should be familiar to those who know HTML. Recently fixed in a CE Update. Below that list is a list of
  • numbers
  • . To do this, open the save file, and move about 1/3 down the text file. Instead, the geyser can be manually deleted from the save file. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. This mod is compatible with existing saves, it does not require you to start a new game. For more details, especially regarding the mechanics of ship combat, check out our wiki. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 Every effort has been made to ensure compatibility with other mods. 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Causes pathfinding to break or simply not work. Some enemy ships have errors in object placement, calcs, etc. Islands (the other biomes core and sub-mods are fine). Otherwise, just remove gunplay. When saving the game manually, the player can choose a custom name for the save. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. Sending further ships to orbit will not cause an engine burn explosion. To be honest both mods are way to . The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can find his portfolio at https://www.artstation.com/thain. Delete Biomes! Please see the. The device heats up considerably while engaged, so plan accordingly! This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Just like in vanilla RW: use zones or forbid doors to prevent this. Use radiators, which must be exposed on one end to space, and only work when shields are down. If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. This mod is compatible with existing saves, it does not require you to start a new game. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. (does populate space with water on the overlay but it can be ignored outside that menu.). RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Save editing can be a useful way to tweak the current game state. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Valve Corporation. The sunlamp hydroponics system uses ~3600 watts. If youre a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Note: This structure was taken from 1.2 save files. Here it is: This is going to sound random, but I should thank you. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Code and concept by Kentington.Artwork by Thain. The vast majority of the data in a save file is contained within the and sections. You need to sign in or create an account to do that. Larger ships are harder to launch. are there any efforts being made to create compatibility between them? This field is universal. Nevertheless, I cant plan for every contingency. World data is saved into the map file, to allow multiple saves on the same world without confusion. Have a question about this project? With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. It is the field where we all share an interconnectedness and an inter-relatedness. As a result, some hiccups are to be expected. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 If you have a related Youtube channel, enter the URL. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. With the Change Dresser Mod you can modify your pawns appearance in-game! Please let me know if something fails to transfer. Thanks also to Sarg, who created new sprites for the space insects. Keep in mind, our Discord contains multiple projects. Capturing still lets you salvage enemy ship. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Description: This mod serves as a comprehensive overhaul of spaceflight. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Already on GitHub? https://www.youtube.com/playlist?list=PL327Y7wkRS2kryLQlpBlA5ybnReY8KlFE Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Multiple enemy ship maps should not occur normally. By clicking Sign up for GitHub, you agree to our terms of service and Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Use right click on similar items to access them. It will now never occur again. Save files are the files that store a player's progress in RimWorld. If they do not understand these words, send them here so the witches may pray over them and show them the way. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Cargo Vessel Exp. Save Our Ship 2 Mod features DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. It is only visible to you. It is not complete and never will be. This site lists know issues with other mods. Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. I can not find some items in the build menu. Press question mark to learn the rest of the keyboard shortcuts. The eye in the storm of modding never blinks. Click the link to download. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. It is not complete and never will be. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. SoS2 handles planet-hopping differently than its predecessor. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! to your account. Once there, you can expand it to your hearts content. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. Pawns can land in fogged areas after player ship destruction. If not, save again, reboot the entire game from the desktop, and continue. I really liked this mode, so I used version 1.3 to play. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. Space start does not allow you to name your faction/settlement. Every effort has been made to ensure compatibility with other mods. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. Should work with pretty much every mod unless it changes ship countdown. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend.Additional coding and maintenance by SonicTHI. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Conflicts with ship weapons. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. Save Our Ship for 1.4 : r/RimWorld. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds.