Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Both are available from the Nexus Mods download page for SVE, or by searching for the farm's name on ModDrop. Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. Fiddlehead ferns no longer spawn outside the secret woods. Fixed a bug where leaving the Wizard's tower placed players far away from the door. It'll now correctly trigger in Pelican Town. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Redesigned the dirt crop field configurations for IF2R. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. JojaMart no longer sells seeds out of season. I made 31 of 45 characters so far, including beach and regular versions for them. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Buffed rare fish spawns at shearwater bridge. The island obelisk didn't correctly warp players back on Grandpa's Farm. It's recommended players with pre-existing saves to use Reset Terrain Features to reset bushes in the woods. The table below indicates maximum timeframes. Added back Dynamic Tokens to IF2R. Youve inherited your grandfathers old farm plot in Stardew Valley. This was due to the original greenhouse overlapping the "front" layer. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Vanilla, Eemie, and Starblue Valley colors are supported! Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. Minecarts are now a default feature on IF2R. event in the Wizard's Tower. Fixed a couple typos in locational messages and events. Added pine tree shadows at the Adventurer's Summit. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Only effective on a new save file or if players reset bush locations on the farm. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Andy has been added! Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. The SVE custom tilesheet has been expanded with new furniture. Changed an interactable "area" on a certain "map". Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Note that this will reset any configurations. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. A deeper expedition might be in order. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Changed Grandpa's Farm bus stop warps. The Rainbow Shell is found via foraging at The Beach in the Summer. Fixed several IF2R configurations issues. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. -Robin, I'm putting on a little promotion, just for fun. no longer has rotating inventory. Removed the Junimo plaque from Aurora Vineyard. All maps have proper display names as well! Fixed an issue where magic torches in Lance's spouse room didn't emit light. Fixed compatibility with the More Fish mod. Fixed a hard crash players experienced when walking near the Joja mart. Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. Added sleeping frames for all Stardew Valley Characters (SVE) characters. Fixed an issue where snow displayed on debris located on the island. Made the Grandpa's Farm woods shortcut slightly more natural looking. Fixed an issue where Scarlett would tend to Andy's crops during winter. And you can keep the [Resource]! Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Added a configuration to IF2R called 'Farm-LightDebris'. This means that it is impossible to complete this quest without either reaching fishing level 10 or getting there temporarily via Buffs, as that is the level requirement necessary to hook a Legend II, as with the original Legend. Fixed an issue where SVE host player questlines didn't reflect for farmhands. --------------------------------------------------------------------------------------------------------------------------. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Fixed several compatibility issues with other mods. Remastered Calico Desert. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Fixed various typos (mostly in Victor's events). Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Fixed an issue where Sam's 8 heart event froze. Changed Hank's internal namespace to fix a mod compatibility issue. Added SVE characters to Elliott's book read and Leah's art show events. Added a new configuration called "OlderSophiaPortraits". Added a fence replacement for the default fences, matching the static fences throughout the valley. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. You found a strange looking key in the bottom of the mines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. This is the official wiki for the Stardew Valley mod East Scarp. The desert is now compatible with the extended minecarts mod. Removed the Harvest Goddess compatibility patch. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. About this mod. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Migrated shop data from TMX > Shop Tile Framework. Added Victor, Olivia, Sophia, and Claire to the intervention events. This adds context for the players unaware of the 'Rusty Key' change in SVE. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. ago. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Fixed artifact spawn rates at Blue Moon Vineyard. Redesigned the Jenkins' Residence bathroom. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Designed new waterfall sprites and animations. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Fixed several Community Day formatting typos. Shearwater Bridge is now the entrance to the town. Nerfed Radioactive Bass fish pond produce. Join. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Perfect for the avid TV watcher! It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. Hot fixed an issue where Lance's 10 heart event froze the game. Gunther gives players a different award. Fixed an issue where Leah harvested her crops at the community garden during winter. Shane's spouse room will now get cleaned if players have seen his 14 heart event. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Fixed the view port and positioning in Alex's 7 heart event. Harvey's "afraid" 10 heart event fork froze the game. It will be re-added once optimized. This is another addition to the seasonal edits configuration (default = "true"). Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Fixed a graphical glitch in deep cave (IF2R). Decreased serpent spawns at the Crimson Badlands by 10%. Redesigned the western forest lake into a river. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. This was requested due to numerous lag issues players were experiencing. Changed the abandoned community garden event triggers, making it easier to see once conditions are met. Slightly adjusted Sophia's collarbone due to feedback. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Fixed an issue where farmhands would crash during community center warp events. Fixed an issue where Caroline walked into the void. Susan now tells the player she will be in-game the following day during her introduction. There are two major types of quests, story quests and Help Wanted quests. Fixed an issue where the snatcher worm had a high spawn rate. You've found yet another strange note within the Mayor's fridge. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed an issue where Jas didn't sleep in her bed. This page lists many of the secrets discovered in Stardew Valley . Fixed an issue where some interior windows didn't illuminate when it was sunny. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Fixed an issue where players couldn't complete the railroad boulder removal quest. Added over 100 new locational messages! Added a catch event for Apples' 10 heart, informing players where to go. Sandy will attend festivals when players are at 5 or more hearts with her. - Removed the "RemoveShed" configuration from IF2R. Decreased the amount of void essence dropped from defeated corrupted monsters. Fixed a bug where there were two Marlon's in the Adventurer Guild. This warning can be ignored. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. resulted in loss of friendship. Further tweaked all question forks and side events. Added dependencies to the SVE and IF2R manifests. Example: Alex talks about Dusty when he's in front of him. Added snow onto debris (logs, stumps, twigs, rocks). Fixed a couple typos in location messages. Pierre's stand wasn't illuminated at the moonlight jellies festival. Reduced crafting requirements for the worm bin for the balanced crafting configuration. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). I can't wait to share it with all of you!). Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. Fixed some inconsistencies in Lance's dialogue. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Players can use their scythe/sword to remove glitched grass. Adjusted community day schedules. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. Fixed an issue where the Legend could be caught multiple times. Rebalanced prices and many items now have functional stock limits. Added 4 new food recipes. Shadows from the roof are now properly displayed. -Joja Mart sold multiple corn seeds at different prices. Traveling cart merchant portrait now shows at the night market. Re-draw of Andy, Olivia, Victor, Susan and original sprites and portraits for all other characters by Poltergeister. Added a couple end game weapons, purchased from adventurer vendors. Allows more compatibility for other mods. These events are not included in the guide. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Lewis used his title when addressing the player in the expanded Joja route. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. Added a new festival: 'Community Day'. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Added back the "blanket" to the Egg Festival plaza. Puppyfish and Butterfish can now only be caught at shearwater bridge. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). To complete an Item Delivery quest, the player must hand the item to the requestor. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. This is a configurable addition. Extended a secret area on Grandpa's Farm. Added NPC Map Location tracking compatibility. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). 18. r/StardewValley. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. You have three days to catch. New music added by SVE no longer replaces vanilla soundtracks. Hmm). -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. There's no effect if players have already completed them. Static fences now properly display snow when Seasonl Edits = "true" (default). Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Added new end game weapons, purchased from new vendors. 10-20-2020: Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule). Decreased Void Shard sale price (15000g > 10000g). He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. -The beach bridge showed the [?] 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. It will now transport players directly to the mines, but not vice versa. Fixed an issue where debris could spawn in out of bound areas on GF. Added Victor and Sophia to the intervention events. Buildings cost more gold and require more resources to construct. Lewis has received a new event, taking place at the mountain during spring, sunny weather. She will now visit the Ginger Island Resort if married to the player. You can also be part of the larger Fandom family of communities. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. https://twitter.com/FlashShifter. (not her mature event). Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). You've inherited your grandfather's old farm plot in Stardew Valley. SVE and IF2R will not load unless required mods are installed. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. 1 / 20. Hey! 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Hello there. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. But the valley seems full of opportunity. Grandpa's Shed replaces the old shed on IF2R. Aurora Vineyard now displays vines in its overgrown state. Also added fairy dust to Sophia's "like" category. Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Fixed an issue where the new fish would cause crashes. Replaced several display images on the mod page. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Players can now refill their watering cans at Marnie's crop field. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Added compatibility patches for several other mods. Fixed an issue where players could obtain multiple golden keys. The powerful open-source mod manager from Nexus Mods. Fixed Harvey's event (it will not freeze now). Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Fixed an issue where the Summit had different weather. Cash in the Omni geodes to finish the museum and skip the statue. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Esca assisted me in updating the custom forage locations to the new FTM framework. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Jace's shop at ??? Stardew Valley is an open-ended country-life RPG! Swapped Olivia's 6 heart and 8 heart events. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. There are 2 Achievements associating with completing Help Wanted Quests. Added more greenery to the IF2R backyard. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Minecart in the IF2R farm cave is now functional. A dozen leeks should do the trick they're his favorite. Fixed an issue where players clipped into the Wizard's bed. Hey there, I'm looking for a big wad o' bug guts. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed glitched tiles in the forest, summit, and IF2R maps. I currently have a sneak peek of Victor and Olivia!!!) Fixed an issue where players couldn't access ??? 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Added 6 new seasonal decorations, sold at respective decoration vendors. Armed with hand-me-down tools and a few coins, you set out to begin your new life. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. Stardew Valley 1.5.5 compatibility update. Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Thank you for understanding! Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Fixed an issue where Scarlett clipped into Sandy during Community Day. Void Eel is no longer catchable at Mutant Bug Lair. !!! I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Some produce unique items. Fixed several map tiling errors at the Highlands. Victor no longer confronts the player if they're dating Olivia when dating him. Added portraits to several location messages, such as when the player pets Dusty. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). They're now much easier to find. Despite adding new events, expanded dialogue, new . In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Redesigned the Pelican Town memorial and fountain. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Added a new marriage schedule for Sophia. Slightly nerfed the price of clownfish and starfish. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on.