Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Creates a multiline text input block, used to modify the value of the variable with the given name. Deprecated: This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. State.top is not a synonym for State.active. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <
> and <
> macros can also accept the link markup as an argument: Note: Terminates the execution of the current <>. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Removes and returns a random member from the base array. See UI API for more information. If necessary, however, you may manually change their valuesn.b. The most interesting of which, from an end-user's standpoint, are 410. Does not modify the original. Sets story $variables and temporary _variables based on the given expression. Etc. Renders the message prefixed with the name of the macro and returns false. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Returns the last member from the array. Registers the passage as a video passage. It is unlikely that you will ever want to disable this setting. The config API has been renamed Config for better consistency with the other APIs. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Instances of the Passage object are returned by the Story.get() static method. As an example, the default replacement strings make use of this to handle various warning intros and outros. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Note: UIBar API. Deprecated: Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. Returns the total number of available slots. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Returns whether an audio track with the given track ID exists. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. See Guide: Media Passages for more information. Removes and returns the last member from the array, or undefined if the array is empty. Returns the value associated with the specified key from the story metadata store. child-definition array) optional: If the macro has children, specify them as an array of strings or . Note: Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Additionally, see the tagged stylesheet warning. UI bar special passages update. Configuration API. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. If you're on Linux, right-click on the file and select Copy. Note: If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Sets the maximum number of available save slots. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns a random member from the array or array-like object. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. See the Save.onLoad.add() method for its replacement. Removes event handlers from the selected tracks. Returns whether the UI bar is currently hidden. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Dialog API. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. All changes within this version are breaking changes that you must address immediately. Opens the built-in restart dialog, prompting the player to restart the story. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Arrays have many built-in methods and other features, and SugarCube adds many more. private browsing modes do interfere with this. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Does not modify the original. This functionally refreshes the webpage, and can cause users to lose their progress. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. Returns whether a playlist with the given list ID exists. Note: Creates a checkbox, used to modify the value of the variable with the given name. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. This method has been deprecated and should no longer be used. Thus, a call to UIBar.stow() may also be necessary. Note: However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Intended to allow authors to easily wrap their custom object types (a.k.a. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Cannot delete tracks solely under the control of a playlist. Attaches fullscreen change event handlers. Returns whether the passage with the given title occurred within the story history. Doing so allows interactions with the text to also trigger its <>. This method has been deprecated and should no longer be used. Note: A sort of simple Twine parser. Anything from a number to a series of characters can be stored in a variable. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Track event triggered when a fade completes normally. If its return value is truthy, the save is allowed to continue unperturbed. Selects the element that contains passage elements. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Note: All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Warning: May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Collects tracks, which must be set up via <>, into a playlist via its <> children. See the Save API docs for more information. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. This temporary playthrough session is intended to prevent players from losing data. Should the history exceed the limit, states will be dropped from the past (oldest first). As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. The text of a container macro parsed into discrete payload objects by tag. Local event triggered on the typing wrapper when the typing of a section starts. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Arrays are a collection of values. Allows custom processing of passage text. May eat line-breaks in certain situations. Note: Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns the last Unicode code point within the string. Engine API. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Returns a new independent copy of the track. Note: See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Happens before the end of passage navigation. Note: Appends one or more unique members to the end of the base array and returns its new length. Warning: The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Note: Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. See the :passageinit event for its replacement. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Loose URLs are imported concurrently, arrays of URLs . The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Releases the loading screen lock with the given ID. See the .flat() method for its replacement. Note: You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Activates the moment at the given index within the full state history and show it. Returns the topmost (most recent) moment from the full in-play history (past + future). Used to populate the story's caption area in the UI bar (element ID: story-caption). Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Indicates whether SugarCube is running in test mode, which enables debug views. Sets the story's title. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). The handler is passed one parameter, the save object to be processed. Does not modify the original. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. This does not reclaim the space reserved for the UI bar. All these instructions are based on the SugarCube story format. Yes it is possible. Thus, all volume adjustments are ignored by the device, though muting should work normally. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Controls the playback of audio tracks, which must be set up via <>. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. The DOM macros do have a limitation that you should familiarize yourself with. Warning: Returns the whole (integer) part of the given number by removing its fractional part, if any. Returns whether there are any filled slots. Does not modify the original. . Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Returns a reference to the current jQuery object for chaining. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Registers the passage as an initialization passage. If you don't know what that means, then this API is likely not for you. Several State API methods have moved to the new Engine API. Sylen. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Returns a reference to the current AudioTrack instance for chaining. Returns whether all of the given members were found within the array. See Also: Passage render. Gets or sets the track's repeating playback state (default: false). Warning (Twine 2): Due to how the Twine . Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Generates no output. Terminates the execution of the current <>. Deprecated: Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. System events allow the execution of JavaScript code at specific points during story startup and teardown. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. Player settings object, set up by the author/developer. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Sets the maximum number of states (moments) to which the history is allowed to grow. State.current is not a synonym for State.active. See the Config API docs for more information. Registers the passage as <> macro definitions, which are loaded during startup. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Twine2: Not special. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Note: Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. See Engine API for more information. Returns whether the given substring was found within the string, starting the search at position. predisplay tasks have been deprecated and should no longer be used. You will, very likely, never need to use State.current directly within your code. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). If no passages are found and default text is specified, it will be used instead. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. This function is finicky, however. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Identical to calling .map().flat(). Returns a reference to the current AudioRunner instance for chaining. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Navigating back to a previous passage, for whatever reason, can be problematic. Sets the selected tracks' volume level (default: 1). Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. May be called either with the passage name or with a link markup. Instead of storing any "static" data (data which won't change during the entire game, e.g. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Opens the dialog. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Adds an audio group with the given group ID. See: The exactly equivalent call is: .flat(Infinity). Sets the selected tracks' volume mute state (default: false). Executes its contents while the given conditional expression evaluates to true. Caches an audio track for use by the other audio macros. Happens before the rendering of the incoming passage. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. See Localization for more information. Returns a reference to the current AudioRunner instance for chaining. Creates a link that navigates forward to a previously visited passage. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Normally, this is exactly what you want to happen. Determines whether outgoing passage transitions are enabled. Registers the passage as an audio passage. The core audio subsystem and backend for the audio macros. Removes the audio group with the given ID. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. It is not a mechanism for moving data between stories. See the .includesAny() method for its replacement. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Creates a list of single-use passage links. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Arithmetic: The expression yields a number valuee.g.. Returns a random member from the base array. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. The config object has been renamed to Config and some of its properties have also changed. Passage end. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Note: The default font stack is set here. The loading process is as described in SimpleAudio.load(). Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Attaches event handlers to the selected tracks. SugarCube 2.x - The current version of SugarCube. postdisplay tasks have been deprecated and should no longer be used. Appends the given content to the dialog's content area. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs.